Tuning with springs
If there were any question that springs are a powerful tuning tool, we'd only have to look at the extensive spring inventory in the typical race trailer and at the amount of time the typical race car spends on the setup pad getting springs changed. A complete treatment of spring tuning would probably be a whole chapter of a book. Today, we'll just offer some fundamentals to stimulate thought.
There are two major influences that springs always have:
-Dynamic ride height changes from longitudinal load transfer,banking loads, and aero loads.
-Roll stiffness and the resulting front-to-rear distribution of roll couple
Tackling these first...
Softer springs allow more ride height and pitch change from braking and acceleration, stiffer less. For example, allowing the nose to drop more on braking should increase front downforce percentage and maybe total downforce amount, lower the height of the mass at the front of the car, and lower the front roll center. IF these work, the result is a sharper turn-in response, which in turn can lead to less mid-turn understeer (even after the nose rises) by the simple virtue of getting the turning done earlier in the corner. But, too much drop can destabilize response, shut off the front aero, move the suspension into the bump stops, cause adverse camber changes, blah, blah. A similar but different set of concerns exists for stiffer springs. And, a similar but different set of concerns exists for the rear springs. As always, the key is finding how much is just enough and how much is too much.
In roll, the springs affect both the roll stiffness and the feeling of support perceived by the driver. With front AR bars creating a fairly significant portion of front roll stiffness on most rear-drive cars, the effect of springs on roll stiffness on the front of the car is relatively subtle compared to their effect at the rear, where the AR bar is relatively soft or even disconnected. But subtle may be all you need, if the front-to-rear bar balance (a whole 'nother blog) is already good.
Of course, one reason springs are so powerful for tuning is that you get both ride height and roll stiffness changes in one tuning change. If you choose to run the same static ride height with a stiffer spring, you get more roll stiffness, less vertical movement, and higher dynamic ride height under aero/banking loads. If you choose to run a lower static ride height with a stiffer spring, you still get more roll stiffness and less vertical movement, but the dynamic ride height will depend on where you set the static. You have to choose.
But wait, there's more. We haven't gotten the full $29.95 worth yet.
Springs have to be matched to the tire. I've seen a change in rubber compound and carcass construction require as much as a 20% change in spring rate to retune a car. With serious sim work and full tire test data, we might be able to reduce the "cut and try". Outside of F1 and NASCAR, the average race team simply doesn't have the money or information, though. The tire might have different vertical or lateral stiffness, different contact patch shape, different internal damping, a compound that requires "working" the tire to generate sufficient heat, etc. There's also the issue of the extent that tire performance falls off over the tire's life.
Springs have to be matched to the track. In broad generalities, lower-grip venues require softer springs, within reason. At higher-grip venues, the car may feel sloppy and unresponsive if not supported by some combination of stiffer springs, stiffer bump damping, and/or stiffer bars. Bumpier venues may require softer springs and higher static ride heights, if a solution doesn't exist in damping. Tracks that put a premium on corner-exit traction or tracks with a persistent reputation for understeer may require a different front-to-rear spring proportion.
Springs have to be matched to the driver. Some drivers like softer, some stiffer. Engineering doesn't completely win out. If the driver isn't happy, you aren't fast. I once saw a team make a nearly 100% stiffer spring change to accomodate a new driver. He won the same number of races as the preceding driver, and was equally or more competitive in general. Same car, same tire, same tracks...
The holy grail of 7-post rig testing, the RMS variation of contact patch loads, is generally better as the springs get softer. But, we can't chase this in isolation either, as should be clear by now.
So, how do we choose spring rates and then tune them?
-Thoughtful consideration of the driver's comments
-Detailed review of the the logged data
-Careful analysis of the available tire data
-In-depth review of all the vehicle dynamics and aero data for your car
-Testing, either stand-alone or in the context of a race event
-Assessment of the track's needs
I can't over-emphasize the need to break free from dogmatic thinking. On two different cars in the last 12 months, I've improved front grip by going stiffer on front springs. Both cars were simply moving too much. On one of these, I saw too much front roll in the logged data. Fairly easy call. But, on the other, it came to a "gut level" call. Nothing in the data or the driver's comments pointed the way. On that car, I had to buck the skepticism of the drivers and the car owner. Luckily, one of the drivers was open-minded enough to go "Hey, it worked even though I thought it wouldn't".
And one detail - street car thinking says don't have the same natural frequency front and rear. See Gillespie. While many factors may well lead you away from this on a race car, I personally haven't found it to be a sin when it did happen.
Have fun!
Showing posts with label Springs. Show all posts
Showing posts with label Springs. Show all posts
Thursday, July 9, 2009
Tuesday, June 23, 2009
Springs, Part 1
As promised, we’re getting technical now.
This series of posts on springs will focus on vehicle dynamics and tuning issues. We’ll only delve into design and preparation issues (motion ratio, coil bind, material choices, type of spring, etc.) to the extent that they relate to vehicle dynamics and tuning.
So, you ask a race engineer, “What’s your setup on that car?” Usually, one of the very first things you will be told will be the spring rates. There’s no question that there are quite a few other setup choices that have a major influence on handling and grip. But, for nearly every race car, the choice of springs is not only powerful in its own right, but also in the effect it has on a number of other setup choices.
Everyone has their own definition of what springs do. Here’s mine:
1. Allow the wheels to move relative to the chassis
Absorb disturbances from bumps, curbs, etc.
Avoid suspending the car exclusively by the stiff and underdamped tires
2. Allow certain beneficial movement of the chassis relative to the wheels
For vehicle dynamics or aerodynamic reasons
In transient and/or relatively constant situations
3. Conversely, control the movement of the chassis relative to the wheels
Keep response to driver control inputs acceptably quick
Maintain the chassis attitude desired for aerodynamic, geometry, or weight transfer
Here’s a (probably incomplete) list of what we may eventually cover:
-Interactions and relationships with anti-roll bars and shocks.
-Bump rubbers. Either in this, or their own, series. They are, after all, springs.
-Why run stiffer? Why run softer?
-Racing series rules for minimum ride height
-Relationship of spring rates to tire vertical spring rates
-Third spring/damper/bump rubber setups. Either in this, or their own series.
-Preload
To get things started, the first meaty topic in the series:
“Using natural frequency to choose and compare spring rates”
The sprung mass natural frequency of one corner of the car is:
Frequency = (1 / (2 * Pi)) * Square root (Wheel rate / Sprung mass)
See Wikipedia for a brief overview. http://en.wikipedia.org/wiki/Damping. Without fail, read what Bill and Doug Milliken wrote in their book, and Thomas Gillespie in his.
The answer is in cycles per second, abbreviated as Hz (Hertz). Don’t forget to use consistent units, subtract the unsprung weight from the setup pad corner weight, apply the proper constants to convert corner "weight" to corner "mass", and convert the spring rate to wheel rate correctly, using the motion ratio. This idealized formula assumes linear (non-progressive) springs, no friction, and no damping. Lotsa caveats there, but it will do well for the kind of coarse comparisons we have to do.
The reason why sprung mass natural frequency is important is that it lets us compare spring rates between cars. Two cars which are similar in design/race series/performance, may have differing weights and spring motion ratios, but still need a similar natural frequency due to their overriding similarity. OK, to be fair, a heavy car at a given frequency is not the same as a light car at the same frequency. But, it’s a starting point.
Let’s touch on one thing first. Some series have minimum ride height rules for tech inspection. Unless the ride height in the rules is relatively low, cars in these series frequently find themselves on artificially soft springs to allow the car to assume a lower dynamic ride height under the influence of vertical loads from banking and/or aerodynamics, as well as possibly being “pulled” down by rebound damping. That’s for later…
For oval track and road race cars running on pavement, I see four broad categories of cars:
Softer than 2.0 Hz
-Street cars and "showroom stock" racing classes. Autocross, maybe?
-Too floppy for the race track, without big crutches from the bars and shocks
Soft, from 2.0 to 3.0 Hz
-Setup emphasizes mechanical grip
-Little or no vertical load from aerodynamics or banking
-Chassis attitude changes don’t hurt, and may actually help, aerodynamics or vehicle dynamics
-Tires or track surface may have limited grip, or conversely may be just fine
Medium, from 3.0 to 4.5 Hz
-Setup is a compromise of mechanical and aerodynamic grip
-Moderate vertical loads from aerodynamics or banking
-Aero loads may be moderately sensitive to height of underside of car relative to the track
-Suspension geometry may be less than optimal, causing bad behavior with travel
-Good grip from tires and track
Stiff, from 4.5 to 8.0 Hz
-Setup is primarily influenced by aerodynamics
-The car has a high-downforce configuration, or it makes lots of downforce from high speeds
-Aerodynamic loads are highly sensitive to height of the underside of the car relative to the track
Let’s say I’ve been engineering a Daytona Prototype with front and rear motion ratios of 0.90 and I’ve found spring rates that make the car and driver happy. The team then decides to change chassis manufacturers and the new car has front and rear motion ratios of 1.05. Ignoring, for now, the effect this has on the shocks, I’m likely to get a good starting point for the new car by selecting springs that match my old natural frequencies. That’s because the old and new cars are on the same tires, and should have similar downforce amount, power output, total weight, weight distribution, etc. Of course, differences may exist in aerodynamic sensitivity to ride height, suspension geometry, stiffness of the chassis and suspension components, and more.
Nothing is ever simple, though, for my sample Daytona Prototype or for any other car. The front and rear of the car have different tasks to achieve, under different conditions. The need to control the height of an aerodynamically height-sensitive wing or splitter may lead to stiffer front springs. The need for corner exit forward traction may lead to softer rear springs. Certain tracks may have poor grip or a reputation for understeer. Our tire manufacturer may change the rubber compound and/or carcass construction. A change in damping may allow us to run stiffer or softer springs than would previously work.
The list of factors that go into finding the best spring rates is large. No doubt, that’s why it’s likely to be the first thing you hear when you ask, “What’s your setup on that car?”
This series of posts on springs will focus on vehicle dynamics and tuning issues. We’ll only delve into design and preparation issues (motion ratio, coil bind, material choices, type of spring, etc.) to the extent that they relate to vehicle dynamics and tuning.
So, you ask a race engineer, “What’s your setup on that car?” Usually, one of the very first things you will be told will be the spring rates. There’s no question that there are quite a few other setup choices that have a major influence on handling and grip. But, for nearly every race car, the choice of springs is not only powerful in its own right, but also in the effect it has on a number of other setup choices.
Everyone has their own definition of what springs do. Here’s mine:
1. Allow the wheels to move relative to the chassis
Absorb disturbances from bumps, curbs, etc.
Avoid suspending the car exclusively by the stiff and underdamped tires
2. Allow certain beneficial movement of the chassis relative to the wheels
For vehicle dynamics or aerodynamic reasons
In transient and/or relatively constant situations
3. Conversely, control the movement of the chassis relative to the wheels
Keep response to driver control inputs acceptably quick
Maintain the chassis attitude desired for aerodynamic, geometry, or weight transfer
Here’s a (probably incomplete) list of what we may eventually cover:
-Interactions and relationships with anti-roll bars and shocks.
-Bump rubbers. Either in this, or their own, series. They are, after all, springs.
-Why run stiffer? Why run softer?
-Racing series rules for minimum ride height
-Relationship of spring rates to tire vertical spring rates
-Third spring/damper/bump rubber setups. Either in this, or their own series.
-Preload
To get things started, the first meaty topic in the series:
“Using natural frequency to choose and compare spring rates”
The sprung mass natural frequency of one corner of the car is:
Frequency = (1 / (2 * Pi)) * Square root (Wheel rate / Sprung mass)
See Wikipedia for a brief overview. http://en.wikipedia.org/wiki/Damping. Without fail, read what Bill and Doug Milliken wrote in their book, and Thomas Gillespie in his.
The answer is in cycles per second, abbreviated as Hz (Hertz). Don’t forget to use consistent units, subtract the unsprung weight from the setup pad corner weight, apply the proper constants to convert corner "weight" to corner "mass", and convert the spring rate to wheel rate correctly, using the motion ratio. This idealized formula assumes linear (non-progressive) springs, no friction, and no damping. Lotsa caveats there, but it will do well for the kind of coarse comparisons we have to do.
The reason why sprung mass natural frequency is important is that it lets us compare spring rates between cars. Two cars which are similar in design/race series/performance, may have differing weights and spring motion ratios, but still need a similar natural frequency due to their overriding similarity. OK, to be fair, a heavy car at a given frequency is not the same as a light car at the same frequency. But, it’s a starting point.
Let’s touch on one thing first. Some series have minimum ride height rules for tech inspection. Unless the ride height in the rules is relatively low, cars in these series frequently find themselves on artificially soft springs to allow the car to assume a lower dynamic ride height under the influence of vertical loads from banking and/or aerodynamics, as well as possibly being “pulled” down by rebound damping. That’s for later…
For oval track and road race cars running on pavement, I see four broad categories of cars:
Softer than 2.0 Hz
-Street cars and "showroom stock" racing classes. Autocross, maybe?
-Too floppy for the race track, without big crutches from the bars and shocks
Soft, from 2.0 to 3.0 Hz
-Setup emphasizes mechanical grip
-Little or no vertical load from aerodynamics or banking
-Chassis attitude changes don’t hurt, and may actually help, aerodynamics or vehicle dynamics
-Tires or track surface may have limited grip, or conversely may be just fine
Medium, from 3.0 to 4.5 Hz
-Setup is a compromise of mechanical and aerodynamic grip
-Moderate vertical loads from aerodynamics or banking
-Aero loads may be moderately sensitive to height of underside of car relative to the track
-Suspension geometry may be less than optimal, causing bad behavior with travel
-Good grip from tires and track
Stiff, from 4.5 to 8.0 Hz
-Setup is primarily influenced by aerodynamics
-The car has a high-downforce configuration, or it makes lots of downforce from high speeds
-Aerodynamic loads are highly sensitive to height of the underside of the car relative to the track
Let’s say I’ve been engineering a Daytona Prototype with front and rear motion ratios of 0.90 and I’ve found spring rates that make the car and driver happy. The team then decides to change chassis manufacturers and the new car has front and rear motion ratios of 1.05. Ignoring, for now, the effect this has on the shocks, I’m likely to get a good starting point for the new car by selecting springs that match my old natural frequencies. That’s because the old and new cars are on the same tires, and should have similar downforce amount, power output, total weight, weight distribution, etc. Of course, differences may exist in aerodynamic sensitivity to ride height, suspension geometry, stiffness of the chassis and suspension components, and more.
Nothing is ever simple, though, for my sample Daytona Prototype or for any other car. The front and rear of the car have different tasks to achieve, under different conditions. The need to control the height of an aerodynamically height-sensitive wing or splitter may lead to stiffer front springs. The need for corner exit forward traction may lead to softer rear springs. Certain tracks may have poor grip or a reputation for understeer. Our tire manufacturer may change the rubber compound and/or carcass construction. A change in damping may allow us to run stiffer or softer springs than would previously work.
The list of factors that go into finding the best spring rates is large. No doubt, that’s why it’s likely to be the first thing you hear when you ask, “What’s your setup on that car?”
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